Everquest: House of Thule
The worst nightmare of the wizard Al'Kabor: the world destroyed by his own powers. The remains of Rivervale, Everfrost, Faydark, and the Dreadlands now float in nothingness.
Defend What EverWarmth Dangerous Dissonance
Drachnicide Death to the Dead Aiding the Hunt
On the Doorstep For the Sake of Life
The Rivervale Ruins Wastelands of Everfrost Faydark's Shadow
Ruined Relic Recovery A Struggle to SurviveMissions: Catastrophic Power
The enemies vary depending on what "continent" someone is on. Rivervale features animals morphed by the magical apocolpyse to massive size, mad and desperate halflings, and RunnyEye goblins. Everfrost features snow orcs and ice goblins running rampant. Faydark is full of hostile orcs and elves. The Dreadlands is home to drachnids and other foul creatures.
A large, powerful mammoth with a poor attitude.
A skilled drachnid warrior.
A scrappy ice goblin raider known for taunting the barbarians.
A powerful drolvarg that enjoys tearing his enemies apart.
Paladin Guildmaster of Felwithe who will fight to the death to protect the remains of the city.
A renegade snow orc berserker.
The druid guildmaster of Kelethin, intent on protecting what is left of the city and its people.
Bitter halfling guard captain defending the remainder of her people against all perceived threats.
Crushbone orc leader.
RunnyEye goblin warrior.
Mountain Giant Patriarch
A powerful mountain giant.
A powerful plaguebone creature.
Winfrey the Mad
A halfling driven mad by the magic that now mutates Rivervale and the creatures inside.
A wood elf ranger that has gone savage, lurking around the remains of Kelethin.